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{{infobox
| BoxTitle = Imperia
| image = File:ImpperiaFlag.png
| Row1Title = Founder
| Row1Info = [[Auel|Auel Vist]]
| Row2Title = Founded
| Row2Info = Q1 2011
| Row3Title = Leaders
| Row3Info = Auel Vist, [[Xinke Han|Xinke Magnus]], Zaer Magnus
| Row4Title = Families
| Row4Info = [[Vist]], [[Magnus]]
| Row5Title = Motto
| Row5Info = Visi Krusa Imperia!
| Row6Title = Iterations
| Row6Info = 12 (Nine Years)
| Row7Title = Notable Wars
| Row7Info = [[The War of Paranoia|1st War of Paranoia]], [[The Second War of Paranoia|2nd War of Paranoia]], Saro-Imperian War, [[The War of Destruction|War of Destruction]], etc.
}}
'''Imperia''' is among the oldest and largest military guilds in the [[Graal Military Community]]. The original goal of Imperia was to create an Eden on Graal. Although it was never fully realized, many have argued it's come close, and it is commonly considered to be the true progenitor for [[The State]]. Although the brand of Imperia has been more or less retired in recent years, the name still remains second to only The State in terms of success, fame, and size. It, very much like The State, has taken many forms and many leaders in the many years since it was first formed in 2011. This page will act as a collection of the most well known eras of Imperia,
== The First Imperia (
The very first era of Imperia came as a direct followup to the success of the first true military, [
Many of the new guilds were
Imperia quickly grew, while many people believed in Auel's vision. Many saw the organized militaries in uniform (a continuation of RG's uniform, no custom uploads or anything), and were intrigued. Almost every guild in Imperia was met with great success, while a select few struggled to find their footing.
There were enemies at the time, but none imposed a true threat. They mostly included people who were kicked from Imperia for one reason or another, and would band together to occasionally attack the throne room. They said their true goal was true destroy Auel and Imperia, which they clearly failed to do. The most prominent, which was still fairly small, was a "dark" version of Imperia, consisting of guilds such as "The Dark Royal Guard" or "The Dark Royal Family". None of their attacks on the throne room ever lasted long enough to have a significant impact, they did occasionally force the Imperians to retreat to the basement of the castle to reorganize for a few minutes before taking the throne room back.
While these attacks
Despite the success of this first Imperia, it eventually failed for a reason that would continue to plague militaries for many years afterwards. One day, without warning, Auel disappeared. He didn't log back online for nearly two weeks, and during that time, despite the best efforts of the remaining leadership, the guild activity sharply declined after a few days, and by the time Auel returned, the first era of Imperia had ended.
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While Auel, and thus Imperia, did experience great growth and popularity, there was no shortage of enemies. People who were kicked out, felt like they were passed over for chances to get better ranks, or felt slighted for some other reason, there was a constant, but relatively minor, flow of people being angered at Auel or Imperia. For a long time, this didn't feel like a problem, and it wasn't until the third era of Imperia that it finally managed to come back around.
==
The second Imperia saw some changes to the governmental system, and the first version of a council governing the military, overpowered only by the Queen, Cornilia, and the King, Auel. Zaer was selected as chairman
==
There were multiple small Auel
==
The 4th Era of Imperia combined a structure of the first two Imperian guilds. It saw the return of the Royal Family (under Auel), the Royal Army (under Xinke), and Royal Guard (under Zearos), as well as a a few Imperian guilds under Kentiman.
In the pre-launch stage of Imperia, officers gained intelligence of Harau's return to Graal, and he had been planning "something big". At the 'Deletion of Nexus' Event in early April of 2011, in which the entire Nexus building was publicly deleted and replaced by 'The Void' for a year by a player named "Higbey the Demon", a man under the name Zario messaged Occido and another Imperian officer, falsely claiming to be Troubadour, and speaking in rhymes, hinting at an impending attack. It was not long after Harau demanded to be admitted to Imperia and placed as 2nd in Command of the kingdom. Auel congregated his high council, and voted against admitting Harau.
Two days later, an Imperian soldier was ambushed by members of the Bacseyian Confederacy while walking through Belle (now Delta) Island. He quickly called in Imperian reinforcements, and the Imperians managed to fend off the Confederacy's soldiers. The Battle of Belle Island was not only the first true military battle, but it signified the launch of the first true war in [[The War of Paranoia]].
As the war is already well documented on
* '''
** Make Harau fear all of his top officers and break the trust between him and his soldiers.▼
** Break down trust and create fear and paranoia within the Confederacy.▼
** Destroy Morale.▼
* '''Preparation''' ▼
** Find three talented individuals to infiltrate the confederacy.▼
* '''
** Have each infiltrator join a separate branch of the confederacy over the course of 4 days.▼
▲* Make Harau fear all of his top officers and break the trust between him and his soldiers
▲* Have all confederates fear that one of their own could be a Imperial
* '''Planning'''▼
▲* Break down trust and create fear and paranoia within the Confederacy
** Assign each one to gather information and report it back to us throughout their stay.▼
▲* Destroy Morale
▲'''Preparation'''
* '''Execution'''▼
▲* Find three talented individuals to infiltrate the confederacy.
** Ride up the ranks to the top and make the Confederacy partially dependent on them. ▼
** Get the one assigned to citizens to ‘spy’ on Imperia.▼
▲* Have each infiltrator join a separate branch of the confederacy over the course of 4 days.
** They, with the other two now high spies convince Harau that one of his core members is a spy. ▼
▲'''Planning'''
** One of them (excluding the one assigned to spy on Imperia) tell how the
▲* Assign each one to gather information and report it back to us throughout their stay
▲'''Execution'''
** The other one remains and gives information back to Imperia.
▲* Ride up the ranks to the top and make the Confederacy partially dependent on them.
** They both reveal their true identities and leave. ▼
▲* Get the one assigned to citizens to ‘spy’ on Imperia.
▲* They, with the other two now high spies convince Harau that one of his core members is a spy.
* '''Controlling'''▼
▲* One of them (excluding the one assigned to spy on Imperia) tell how the confederacy is going nowhere and ‘realize’ that Imperia is where things are happening, and leave.
**
▲* The other one remains and gives information back to Imperia
* '''Concluding'''▼
▲* They both reveal their true identities and leave.
** Many of Harau’s members will become leery of each other.▼
▲'''Controlling'''
** Some will leave to join Imperia.▼
** Harau’s leadership ability will be questioned.▼
▲'''Concluding'''
** His top officers wont be trusted with information.▼
▲* Many of Harau’s members will become leery of each other
** Harau will feel alone and will become more erratic and desperate.▼
▲* Some will leave to join Imperia
▲* Harau’s leadership ability will be questioned
▲* His top officers wont be trusted with information
▲* Harau will feel alone and will become more erratic and desperate.
The plan was a smashing success, with the main infiltrator being none other than Zaer. Harau trusted Zaer more than Auel could have hoped, making him 2nd in command of the Confederacy. Zaer played the part beautifully, and single handedly ended the war when he set up an ambush on Harau by nearly the entire Imperian army.
While Imperia did win the war, there was a deeper impact
== The 5th-9th Imperian Eras (May
There
The 9th Era of Imperia also marked the final Auelian Imperia, which in structure was similar to many of those prior, but at this time many of the veteran officers, such as Zearos, Occido, and Senlok had started to resent Auel for his constant leaving weeks into a new guild causing the death of many guilds. A small handful of officers left to join Valikorlia, under [[James F. Zor|James]]. This is important because as to this point, there had been no other significant
== The Delterian Imperia (November/December 2013) ==
Many of the original Imperian officers that originally rebelled did end up joining
While heading into launch, things seemed optimistic, a fair amount of people were interested in the guild, the plan seemed rock solid, and one of the members was even appointed as Delteria Admin Staff
However, while Imperia on Delteria did fail,
== Zaer's Imperia (Q1 2014) ==
A few months after the Delteria fiasco, Zaer tried his hand at launching an Imperia on
Auel decided to lead an attack on Imperia over a personal dispute between Xinke and himself. As part of Auel’s plan, he asked Zaer to hand over the guild “The Kingdom of Imperia” to him and surrender in the name of Imperia if ever the battle turned on Imperia’s side. After 2 hours of intense battling and a growing Imperian counterattack, Zaer surrendered and Imperia crashed. Zaer quit the game of Graal shortly after this happened, not being able to deal with the guilt of his betrayal.
== The
The State had been in a dull period for months, and was unfortunately dying, as
Xinke, as King, lead the central guild, the Kingdom of Imperia
This Imperia was met with great success, and the war propelled activity on both sides. This is the most fondly remembered Imperia by many. While Imperia did eventually defeat
== The
After the [
== The
Four and a half years after the last true Imperian run, the military community had fallen in terms of quality. The community was dominated by Sarovia, with several smaller guilds rising up to fight them for a month before falling. Xinke, along with a newly appointed [[Magnus]], Richard, were troubled by this, and created plans for a new Imperia. This Imperia would launch as a series of crusade guilds, and after initial success, would transition into a full Kingdom of Imperia. Early in the planning stages, Zearos, Azrael, and [[Peter Rhodes|Peter]] joined the plans.
The guild had high initial success, gaining enough members to take the town of York from Sarovia on it's first day after the launch of its first guild, Ordo Magnus. Due to high activity, they soon added on Ordo Rhodos under
After a large surge of success following the transfer to a Kingdom, Imperia added a handful of new Ordos under it, mainly focusing on foreign markets, including the European based Ordo Lathos, lead by Thanatos, and the Filipino
Eventually, as the guild continued to grow, they transitioned into their third
Eventually, in July of 2019, the Imperians, at the time under Interim-Emperor Peter Rhodes, aided by the [[Aurea]]ns who had moved over from their home on West, launched a multi faceted attack on the [[Sarovia|New Sarovian Empire]]. Together, they seized all of Sarovia's territory over a period of 72 hours, defeating them in roughly 10 different battles in that span of time. This embarrassment quickly caused the Sarovian "Caesar", [[Constantine Vasa|Constantine]], and King, Martius, to issue their resignations and temporarily quit Graal. Brynwolf, the new king, issued a complete surrender to the attacking forces.
After the war, Imperia decided to generously split the conquered land with the other militaries, taking only York, Snowtown, Deadwood, and Destiny for themselves. Post-war the guild continued to get solid activity through the summer and held strong. The portions of land that were given to Aurea were taken by Sarovia when the Aureans returned to West.
The Imperians established a foothold into the
On December 1st of 2019, The Kingdom of Arcadia, lead by Peter Rhodes,
Shortly after, Imperia launched it's fourth phase, moving to incorporate more global cultures. The Kingdom of Elysia adopted a Japanese theme.
In the middle of January of 2020, the newly independent Arcadian Sovereignty attempted and failed to attack Imperia in the towns of Destiny and York. After the attack, Arcadia retreated to lick its wounds for two months before again attempting to attack, this time attacking Imperians at York and the Imperian-allied [[The Oxerian Empire|Oxerians]] at MoD Town. However, during this war the ever opportunistic Sarovians took advantage of the ongoing conflict to take the territories of both Delta and Destiny uncontested, before independently joining the conflict at MoD. This battle unfortunately ended early due to admin interference and was forcibly placed on ceasefire, which the Sarovians attempted to claim as a victory anyway. During this ceasefire, the Imperians, Arcadians, and Oxerians agreed to a temporary alliance with the goal of once again knocking Sarovia out of relevancy. The next day, Sarovia was attacked on three fronts, with Imperians engaging at Delta. Sarovia lost all three fronts and once again begun to spiral. This spiral was put to an end as Constantine returned to the game to steady the ship, and attacked the land of Destiny, now controlled by Arcadia alongside the newly emerged nation of [[Maverian Empire & The Maverian Republic|Maveria]]. This conflict begun the [[The War of Destruction]], and a newly formed Anti-Sarovian Pact, which repeatedly bested Sarovia in battles until Constantine once again vanished.
After Sarovia had lied dormant for long enough, the former allies of the pact launched a coordinated offensive on The Holy Imperian Empire, with Oxeria, Arcadia, Maveria, Atiesh, and Kiev all simultaneously attacking Imperian territories. The Imperians did not fight in these conflicts, as only days prior they had made an attempt to create a "new community" known as the GMA, in an attempt to bring order and clear toxicity from the GMC. Unfortunately, the Imperians tried to claim that being in this new community meant that the attacks didn't matter, effectively committing self nullification. This move proved to strike a large, albeit brief, blow to the morale of Imperia, serving as a wake up call that change was needed.
== Notable People in Imperia (Auelian-1st Magnusian) ==▼
In the months that followed the attack, Imperia once again returned to its original crusader theme, and saw large boosts in activity, choosing to focus less on the politics of the GMC, and instead, opting to internalize and have fun with the game. Imperia continued this way through the summer of 2020. Unfortunately, as the Summer drew to a close, it became abundantly clear that the High Command of Imperia, being primarily consisting of adult members, would no longer be able to commit the time necessary to continue to run the guild on Graal. On August 30th, 2020, Imperia officially disbanded its presence on Classic, ending the nine year legacy of Imperia on Graal.
* Auel Vist
* Xinke Magnus
* Ryzallion Magnus
* Zearos
* Kozak Magnus
* Collin Magnus
* Zaer Magnus
* Occido Magnus
* [[Donald|Donald Rhodes]]
* [[Regius|Regius Faust]]
* The Wandering Troubadour
* Pierce Vist
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* Jade
* Cornilia
* [[John Atlas|Senlok Asano]]
== Notable People
* Xinke Magnus
* Zearos Magnus
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* T Magnus
* Mel Rhodes
* Kei Elysium
* Envisage Magnus
* Noctis Magnus
* Jaz Solis
* Sirtroll Horvath
* Bjorn Magnus
*JT Caelestius
[[Category:Militaries]]▼
*Mavis Çønsïlïm
*[[Aiken L. Neplion|Aiken Magnus]]
*[[JJ Arçanüm|JJ Vist]]
[[Category:Imperia]]
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