Imperia: Difference between revisions
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| Row2Info = Q1 2011
| Row3Title = Leaders
| Row3Info = Auel Vist, [[Xinke Han|
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| Row4Info =
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| Row6Title = Iterations
| Row6Info = 12 (Nine Years)
| Row7Title = Notable Wars
| Row7Info = [[The War of Paranoia|1st War of Paranoia]]<nowiki>,
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'''Imperia''' is among the oldest and largest military guilds in the [[Graal Military Community]]. The original goal of Imperia was to create an Eden on Graal. Although it was never fully realized, many have argued it's come close, and it is commonly considered to be the true progenitor for [[The State]]. Although the brand of Imperia has been more or less retired in recent years, the name still remains second to only The State in terms of success, fame, and size. It, very much like The State, has taken many forms and many leaders in the many years since it was first formed in 2011. This page will act as a collection of the most well known eras of Imperia, its greatest successes, failures, and how it paved the way for the military community to grow into the massive behemoth it would eventually become.
== The First
The very first era of Imperia came as a direct followup to the success of the first true military, [[The Royal Guard]], led by King [[Auel]]. As the Royal guilds began to grow to what was at the time unprecedented levels, Auel developed a newer vision for what it could become. He had an idea of a true kingdom, with a true army. His idea was an expansion and retooling of what already existed. The guilds Royal Army, Royal Guard, and Royal Family would still exist, but a great deal of more guilds would be added, under the title "Imperial" rather than "Royal". Many that had grown accustomed to the ways of the Royal guilds opposed this, for they wanted things to stay the way they were. After all, they were experiencing good growth, constant activity, and had just had a legendary performance in the Grand Spar Tournament. Despite this slight opposition, the first Imperia was launched.
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Imperia quickly grew, while many people believed in Auel's vision. Many saw the organized militaries in uniform (a continuation of RG's uniform, no custom uploads or anything), and were intrigued. Almost every guild in Imperia was met with great success, while a select few struggled to find their footing.
There were enemies at the time, but none imposed a true threat. They mostly included
While these attacks did not have a real
This was only the beginning though, the people who
While Auel, and thus Imperia, did
▲This was only the beginning though, the people who populated the first Imperia believed in more than just the idea of Imperia, they believed in Auel. So when Auel came back with a new idea, for a business based guild called Shinra, nearly everyone from Imperia joined in. When that failed, for the same reason, and Auel came back a few weeks after with a proposed idea for a second generation of Imperia, everyone came back and joined in to make an even better era.
▲While Auel, and thus Imperia, did experience great growth and popularity, there was no shortage of enemies. People who were kicked out, felt like they were passed over for chances to get better ranks, or felt slighted for some other reason, there was a constant, but relatively minor, flow of people being angered at Auel or Imperia. For a long time, this didn't feel like a problem, and it wasn't until the third era of Imperia that it finally managed to come back around.
== The Second Imperia (Q4 2011) ==
The second Imperia saw some changes to the governmental system, and the first version of a council governing the military, overpowered only by the Queen, Cornilia, and the King, Auel. Zaer was selected as chairman. Not much is said about this era, it had decent members, similar tensions with minor shadow guilds, but nothing major. It collapsed in
There were multiple small Auel led guilds between the fall of the second Imperia and the launch of the third. The most prominent of which being the first version of the Graal News Network, or GNN. The third era of Imperia strayed from the Kingdom style of government and instead was based off of Roman Cohorts. Cohorts such as Cohort Valorius, Cohort Spartarum, and others were prevalent in this era. Leaders of the Cohorts included Craig (different than State era Craig), Kentiman, and Zearos. The main enemy of this Imperian era was a guild called Timuit, but nothing much amounted of this rivalry. It fell on March 15th, 2012, as while Auel had been offline for just 6 days, the leader of the guild Cohort Valorius had turned against Imperia and started to amass an army to fight them, and Craig left to make his own guild. Seeing this, Jade & Zearos made the call to end Imperia. It was relaunched a hair over two weeks later when Auel returned, but this time under a more traditional style.▼
▲
== The Fourth Imperia and War of Paranoia (March - May 2012) ==
The 4th Era of Imperia combined a structure of the first two Imperian guilds. It saw the return of the Royal Family (under Auel), the Royal Army (under Xinke), and Royal Guard (under Zearos), as well as a a few Imperian guilds under Kentiman.
In the pre-launch stage of Imperia, officers gained intelligence of Harau's return to Graal, and he had been planning "something big". At the 'Deletion of Nexus' Event in early April of 2011, in which the entire Nexus building was publicly deleted and replaced by 'The Void' for a year by a player named "Higbey the Demon", a man under the name Zario messaged Occido and another Imperian officer,
As the war is already well documented on its own page, this page will not go into many details on it, except to share the original Imperian plans for the war, as seen below:
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* '''Objectives'''
** Make Harau fear all of his top officers and break the trust between him and his soldiers.
** Have all Confederates fear that one of their
** Break down trust and create fear and paranoia within the Confederacy
** Find three talented individuals to infiltrate the confederacy.
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** Get the one assigned to citizens to ‘spy’ on Imperia.
** They, with the other two now high spies convince Harau that one of his core members is a spy.
** One of them (
** The ‘spy’ one remains and supplies false information back to the Confederacy.
** The other one remains and gives information back to Imperia.
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** Harau’s leadership ability will be questioned.
** His top officers wont be trusted with information.
** Harau will
The plan was a smashing success, with the main infiltrator being none other than Zaer. Harau trusted Zaer more than Auel could have hoped, making him 2nd in command of the Confederacy. Zaer played the part beautifully, and single handedly ended the war when he set up an ambush on Harau by nearly the entire Imperian army.
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There are not much significant things to say of the remainder of Auelian Imperias, they played around with government structure a bit in each era, sometimes a monarchy, an empire, a democracy, or a republic. They tried out multiple guild styles, be it multiple iterations of the academies, or an attempt at developing squad based combat, using squads of four, each with an assigned specialist role to improve combat tactics. Multiple Auel lead non Imperian guilds filled the gaps in this era, be it other attempts at GNN and SHINRA, or the Baby Punchers Association, or BPA for short.
Many of the original Imperian officers that originally rebelled did end up joining The State at one point and stuck with it. Unfortunately, its style did not appeal to them in the same way that Imperia did, and unfortunately, Auel had become addicted to the power that came with The State, so there was no changing his mind. The true Imperians were unsatisfied with this, but knew there was nothing to be done in Classic. They learned in early fall of 2013 of an upcoming new Graal server, Delteria. It seemed perfect for a guild such as Imperia, a more RPG fantasy and quest based Graal server. Officers such as Zaer, Xinke, Occido, [[Senlok Wehlet Asano|Senlok]], Ryzallion, Ealazar, Orfeo, Drea, Zearos, and Keith began to plan for a new Imperia on Delteria. The planning period also included a lengthy battle between the planners and Auel himself on the Delteria forums, in which he argued "there is no Imperia without Auel". Unfortunately, the forums have moved, and the conversation long gone.
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This Imperia was met with great success, and the war propelled activity on both sides. This is the most fondly remembered Imperia by many. While Imperia did eventually defeat The State, it did fall three weeks later, as its leaders returned to school, and no true enemy was there to be fought. Activity slowly died out, and the leaders ordered the remaining members to transfer to the Bacseyian Empire.
== The Second
After the [[The Deletion of The State|Deletion of The State]], many people turned to Xinke to create something new, so he created a new Kingdom of Imperia. Shortly after it was formed, several members that transferred over from The State were banned. This Imperia was ultimately short lived, but it did exist for a brief period, and met with a fair amount of initial members.
== The Third
Four and a half years after the last true Imperian run, the military community had fallen in terms of quality. The community was dominated by Sarovia, with several smaller guilds rising up to fight them for a month before falling. Xinke, along with a newly appointed [[Magnus]], Richard, were troubled by this, and created plans for a new Imperia. This Imperia would launch as a series of crusade guilds, and after initial success, would transition into a full Kingdom of Imperia. Early in the planning stages, Zearos, Azrael, and [[Peter Rhodes|Peter]] joined the plans.
The guild had high initial success, gaining enough memb [[Sarovia|n Empire]]. Together, theyc seized garovian "Caesar", [[Constantine Vasa|Constantine]], and King, Martius, to issue their resignations and temporarily quit Graal. Brynwolf, the new king, 3a complete surrens the attacking forces.
After the war, Imperia decided to generously split the conquered land with the other militaries, taking only York, Snowtown, Deadwood, and Destiny for themselves. Post-war the guild continued to get solid activity through the summer and held strong. The portions of land that were given to Aurea were taken by Sarovia when the Aureans returned to West. These lands were quickly taken back by Imperia, again leaving Sarovia landless. ▼
▲After the war, Imperia decided to
Shortly after, Imperia launched it's fourth phase, moving to incorporate more global cultures. The Kingdom of Elysia adopted a Japanese theme. A new tag was made under Envisage Maza Magnus, the Tribe of Serelia, the first Aztec themed military guild, the original theme helping the tag to be met with success. The last of the Ordos, Ordo Magnus, was finally discontinued shortly after to lay way for a planned
In the middle of January of 2020, the newly independent Arcadian Sovereignty attempted and failed to attack Imperia in the towns of Destiny and York. After the attack, Arcadia retreated to lick its wounds for two months before again attempting to attack, this time attacking Imperians at York and the Imperian-allied [[The Oxerian Empire|Oxerians]] at MoD Town. However, during this war the ever opportunistic Sarovians took advantage of the ongoing conflict to take the territories of both Delta and Destiny uncontested, before independently joining the conflict at MoD. This battle unfortunately ended early due to admin interference and was forcibly placed on ceasefire, which the Sarovians attempted to claim as a victory anyway. During this ceasefire, the Imperians, Arcadians, and Oxerians agreed to a temporary alliance with the goal of once again knocking Sarovia out of relevancy. The next day, Sarovia was attacked on three fronts, with Imperians engaging at Delta. Sarovia lost all three fronts and once again begun to spiral. This spiral was put to an end as Constantine returned to the game to steady the ship, and attacked the land of Destiny, now controlled by Arcadia alongside the newly emerged nation of [[Maverian Empire & The Maverian Republic|Maveria]]. This conflict begun the [[The War of Destruction]], and a newly formed Anti-Sarovian Pact, which repeatedly bested Sarovia in battles until Constantine once again vanished.
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* [[Donald|Donald Rhodes]]
* [[Regius|Regius Faust]]
*
* Xinke Magnus
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* Jaz Solis
* Sirtroll Horvath
*JT Caelestius
*Mavis Çønsïlïm
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