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Auel: Difference between revisions

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==The Second Royal Guard and The Rise of Imperia==
After the end of Krung Thep, Auel discussed the idea of starting a Kingdom with his friend from KT, Harau Bascey. Auel would be Captain of the Royal Guard as he was before, and Harau would be the King. Auel's new Sentinels were perfect for The Royal Guard, and Harau already had a family: The Basceyians that would become the Royal Family.
 
The Royal Guard and The Royal House of Bascey enjoyed some tranquility for the first month. The Royal Guard had been filled up, and Auel had commisioned the creation of The Royal Army to help control the influx of recruits.
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==Tales of Imperia==
 
Auel lead Union forces against the Basceyian Confederacy in the War of Paranoia. The war would become the template for all future military wars.
 
Imperia established it's headquarters at SNC Guild House. For many months, there was peace. Imperians trained and lived happily together, not just as fellow members of a guild, but as friends who enjoyed talking to each other.
 
Imperia created the Graal Colonization Initiative. Imperians left behind the war and schemes and settled in Balamb island to spend time together, train noobs, and create a community outside of the regular game.
 
Auel, returned to the mainland to continue Imperia however. War had changed Auel from a fellow soldier into a cynical leader. The near anihillation of his guild and of his friends made him seek new ways to maintain his power to prevent such a crisis from happening again. The Sentinels were created to destroy threats with intimidation.
 
War changed the mentality of Auel. Imperia had far superior soldiers and fighters, but it was defeated in battles several times by the Confederacy's overwhelming numbers. To win wars, to prevent the return of the kind of chaos, fear, and division that was war, Auel began to realize he needed battalions of soldiers, not a few highly trained knights.
 
To lead large numbers of people effectively, Auel realized he could not be their friend as he had been with Imperia. To prevent Imperia's destruction, Auel believed that he needed to be a real leader and detach himself from his friends in order to protect them. He sought more and more power, resulting in his friends and knights saying that he was being corrupted by power.
 
In truth, the war had already corrupted Auel. He became a tyrant seeking power out of fear. And in a comedic twist of fate, by attempting to save Imperia, he doomed it.
 
==The Fall of Imperia==
The 9th Era of Imperia was the final incarnation of Imperia under Auel.
 
Auel's mentality of numbers over skill had begun to take shape in Imperia's military structure. Imperia had abandoned any pretense of government or kingdom, it had become a completely militaristic.
 
Auel wanted to use his best fighters, the Knights of the Round, to lead his battalions of grunts as commanders, and disband the Knights of the Round. Imperian tradition had been rooted on quality over quantity, and the Knights were upset with breaking tradition. The loyalty to Imperia over the King created by the 2nd Era had resulted in Knights who disobeyed the King.
 
The Knights left. Imperia fell.
 
Auel was left with soldiers without officers. An army with no officers.
 
He needed new officers. His General, Xinke, had left him. He needed a new one.
 
Auel began to look at new guilds...uniting them not with friendship, but with a grander vision that what anything Imperia had been united by. The idea of the State had been created.
 
==The State==
Auel created the idea of The State and has played an instrumental role in its development.
 
For more information on Auel and The State, click [[The State|here]].
 
==Current Activity==
 
==Powers and Abilities==
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