Militaristic Competition & Warfare, by Zearos D. S'ahlesius: Difference between revisions
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Competition |
Competition |
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is healthy, there is no doubt in the matter. However what is debatable is what |
is healthy, there is no doubt in the matter. However, what is debatable is what |
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type of competition and to what extent the competition should be. In militaries |
type of competition and to what extent the competition should be. In militaries, |
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there are three primary types of competition in Graal Militaries. |
there are three primary types of competition in Graal Militaries. |
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very small, but throughout the summer they would attack the RG in the castle |
very small, but throughout the summer they would attack the RG in the castle |
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throne room a few times a week, sometimes they even successfully took it, |
throne room a few times a week, sometimes they even successfully took it, |
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forcing the RG back until they could launch a counter |
forcing the RG back until they could launch a counter-attack to retake it. This |
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continued throughout the eras with a different rival each time. The fairly |
continued throughout the eras with a different rival each time. The fairly |
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recent between Imperia and the State was initially of this type, but as the |
recent between Imperia and the State was initially of this type, but as the |
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The |
The |
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second type is that of chaotic war. In this, while it may give both sides a |
second type is that of a chaotic war. In this, while it may give both sides a |
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temporary breath of activity, it is detrimental to both sides in the long run. |
temporary breath of activity, it is detrimental to both sides in the long run. |
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Often times this type of warfare will just result in hour |
Often times this type of warfare will just result in hour-long massive battles |
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with neither side yielding regardless of how outclass and/or outnumbered they |
with neither side yielding regardless of how outclass and/or outnumbered they |
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are. These battles are chaotic, endless, and oftentimes end with both groups |
are. These battles are chaotic, endless, and oftentimes end with both groups |
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militaries will create a treaty between the two militaries to make peace, |
militaries will create a treaty between the two militaries to make peace, |
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unfortunately, resentment remains between the members of each guild. The other |
unfortunately, resentment remains between the members of each guild. The other |
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is that one military |
is that one military leader will become inactive, causing the guild to |
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collapsing on the inside. This has happened multiple times with Auel, and once in |
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the State vs. Imperia wars when Xinke, Kozak, Ryzallion, and I all had major |
the State vs. Imperia wars when Xinke, Kozak, Ryzallion, and I all had major |
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drops |
drops inactivity due to starting college. Regardless of which of these two |
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happens, the post |
happens, the post-war militaries will suffer from the changes that they had |
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made during |
made during wartime. Militaries must adapt their guilds rapidly during times |
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of war in order to keep up with the competition. This often results in a |
of war in order to keep up with the competition. This often results in a |
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massive activity boost. After the war ends, many of the members will still be |
massive activity boost. After the war ends, many of the members will still be |
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in a blood lust of sorts, and quickly grow bored of the post |
in a blood lust of sorts, and quickly grow bored of the post-war life and leave |
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for other guilds. The military guild will almost always fail to reconfigure to |
for other guilds. The military guild will almost always fail to reconfigure to |
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postwar without a massive activity drop within two weeks of the end of the war. |
postwar without a massive activity drop within two weeks of the end of the war. |
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The remaining members will stick around, but even with recruiting attempts, |
The remaining members will stick around, but even with recruiting attempts, |
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they fail to combat the inactivity post-war, and the guild will fall. (Usually |
they fail to combat the inactivity post-war, and the guild will fall. (Usually, |
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it comes back within a month or two like all fallen militaries but you get the |
it comes back within a month or two like all fallen militaries but you get the |
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point.) |
point.) |
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third type of conflict is often the cause of the first two. It is that of |
third type of conflict is often the cause of the first two. It is that of |
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Internal Competition. Obviously in a guild, members should be striving to prove |
Internal Competition. Obviously in a guild, members should be striving to prove |
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themselves worthy and attempting to stand out from the crowd, and usually this |
themselves worthy and attempting to stand out from the crowd, and usually, this |
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is not a problem. Unfortunately, there are those who are either impatient, |
is not a problem. Unfortunately, there are those who are either impatient, |
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greedy, envious, or arrogant. These traits in members of the military will |
greedy, envious, or arrogant. These traits in members of the military will |
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wholeheartedly believe they deserve. They will argue, they will whine, and they |
wholeheartedly believe they deserve. They will argue, they will whine, and they |
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will rebel. In some taking down the guild they lead with them, in cases of |
will rebel. In some taking down the guild they lead with them, in cases of |
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power disputes with higher officers. Now of course, not all rebellions are |
power disputes with higher officers. Now, of course, not all rebellions are |
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unjust. Take the communist rebellion of the |
unjust. Take the communist rebellion of the First State, which was a case of |
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Auel showing some of the aforementioned traits and the sensible veteran members |
Auel showing some of the aforementioned traits and the sensible veteran members |
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rebelled against the injustice. More often though is some arrogant member with |
rebelled against the injustice. More often though is some arrogant member with |
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my article ''A New Military Age ''in the |
my article ''A New Military Age ''in the |
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End Tomes, I wrote how the ratio to these greedy and arrogant folks to those |
End Tomes, I wrote how the ratio to these greedy and arrogant folks to those |
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who |
who do not seem to be rising and is detrimental to the current military age. |
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This is made worse by the complexity of some of the guilds’ ranking system, |
This is made worse by the complexity of some of the guilds’ ranking system, |
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simplicity is always best, the |
simplicity is always best, the fewer options there are, the less chance for |
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conflicts. Of course this would not eliminate it completely, that is impossible |
conflicts. Of course, this would not eliminate it completely, that is impossible |
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to do, and to think otherwise would be foolish. It would put a damper |
to do, and to think otherwise would be foolish. It would put a damper on it |
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though, and a damper would possibly tip the style of rebellions from being |
though, and a damper would possibly tip the style of rebellions from being |
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mostly of Type B to Type A. The reason for this being quite simple, a majority |
mostly of Type B to Type A. The reason for this being quite simple, a majority |
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of the military community is the same. A very strong majority of the players in |
of the military community is the same. A very strong majority of the players in |
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militaries likely started in the State |
militaries likely started in the State of Imperia. Rebellion guilds are often |
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started by one member (or a small group) feeling underappreciated, power |
started by one member (or a small group) feeling underappreciated, power-hungry, etc. and creating a rebel guild. A very small minority of the people |
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hungry, etc. and creating a rebel guild. A very small minority of the people |
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that fill these rebel guilds are people new to the military community, most of |
that fill these rebel guilds are people new to the military community, most of |
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them are other scorned members of the State/whatever the main military power |
them are other scorned members of the State/whatever the main military power |
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is. By reducing the |
is. By reducing the number of internal conflicts, you reduce the scorned |
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members, thus reducing the size and power of any potential rebellion. |
members, thus reducing the size and power of any potential rebellion. |
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on this trying to think of a way to correctly create organized warfare, and |
on this trying to think of a way to correctly create organized warfare, and |
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while I have thought of a few basic ideas, but unfortunately they all have |
while I have thought of a few basic ideas, but unfortunately they all have |
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flaws in one way or another. It is near impossible to create a balanced and fair way of war that determines a clear winner. It is possible if the greater minds of militaries worked together to create a Rules of Engagement/ Laws of War document it could be done. |
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flaws in one way or another. That is why I would like to propose a |
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collaboration. This wiki has some of the greater minds of the military |
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community on it, I would love to gather a group to create an official Law of |
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War/Rules of Engagement document. Any help is welcome. Email me at Zearosgraal@gmail.com if interested. I will create a Google Doc |
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for us to draft a copy when I get a chance (My schedule over the next two weeks |
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is a little busy but we could use it to brainstorm) |
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''' ''' |
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Latest revision as of 09:44, 26 January 2020
Competition is healthy, there is no doubt in the matter. However, what is debatable is what type of competition and to what extent the competition should be. In militaries, there are three primary types of competition in Graal Militaries.
Type A:
First is a non-threatening rivalry between two militaries. This type of competition is very healthy for both sides participating. The earliest recorded example of this was between the Royal Guard guilds and a smaller, rival guild lead by a scorned RG member known as the “Shadow Royal Guard.” Their threat level was very small, but throughout the summer they would attack the RG in the castle throne room a few times a week, sometimes they even successfully took it, forcing the RG back until they could launch a counter-attack to retake it. This continued throughout the eras with a different rival each time. The fairly recent between Imperia and the State was initially of this type, but as the Imperians recruited more and more allies, it quickly descended into the next type.
Type B:
The second type is that of a chaotic war. In this, while it may give both sides a temporary breath of activity, it is detrimental to both sides in the long run. Often times this type of warfare will just result in hour-long massive battles with neither side yielding regardless of how outclass and/or outnumbered they are. These battles are chaotic, endless, and oftentimes end with both groups sides claiming victory over the battle regardless of the outcome. This type of war may seem fun at the start, but it quickly begins to take a toll on both sides. It usually ends in one of two ways. Either the leaders of the two militaries will create a treaty between the two militaries to make peace, unfortunately, resentment remains between the members of each guild. The other is that one military leader will become inactive, causing the guild to collapsing on the inside. This has happened multiple times with Auel, and once in the State vs. Imperia wars when Xinke, Kozak, Ryzallion, and I all had major drops inactivity due to starting college. Regardless of which of these two happens, the post-war militaries will suffer from the changes that they had made during wartime. Militaries must adapt their guilds rapidly during times of war in order to keep up with the competition. This often results in a massive activity boost. After the war ends, many of the members will still be in a blood lust of sorts, and quickly grow bored of the post-war life and leave for other guilds. The military guild will almost always fail to reconfigure to postwar without a massive activity drop within two weeks of the end of the war. The remaining members will stick around, but even with recruiting attempts, they fail to combat the inactivity post-war, and the guild will fall. (Usually, it comes back within a month or two like all fallen militaries but you get the point.)
Type C:
The third type of conflict is often the cause of the first two. It is that of Internal Competition. Obviously in a guild, members should be striving to prove themselves worthy and attempting to stand out from the crowd, and usually, this is not a problem. Unfortunately, there are those who are either impatient, greedy, envious, or arrogant. These traits in members of the military will often end up causing a member to rebel when they are denied the power they so wholeheartedly believe they deserve. They will argue, they will whine, and they will rebel. In some taking down the guild they lead with them, in cases of power disputes with higher officers. Now, of course, not all rebellions are unjust. Take the communist rebellion of the First State, which was a case of Auel showing some of the aforementioned traits and the sensible veteran members rebelled against the injustice. More often though is some arrogant member with a damaged ego due to being denied a higher position, being placed below a particular person who doesn’t buy their bullshit, or some variation of this. Unfortunately, the militaries attract a high amount of these sort of people. It is due to this that every era of the State and Imperia have had one or more rebellion guilds form.
In my article A New Military Age in the End Tomes, I wrote how the ratio to these greedy and arrogant folks to those who do not seem to be rising and is detrimental to the current military age. This is made worse by the complexity of some of the guilds’ ranking system, simplicity is always best, the fewer options there are, the less chance for conflicts. Of course, this would not eliminate it completely, that is impossible to do, and to think otherwise would be foolish. It would put a damper on it though, and a damper would possibly tip the style of rebellions from being mostly of Type B to Type A. The reason for this being quite simple, a majority of the military community is the same. A very strong majority of the players in militaries likely started in the State of Imperia. Rebellion guilds are often started by one member (or a small group) feeling underappreciated, power-hungry, etc. and creating a rebel guild. A very small minority of the people that fill these rebel guilds are people new to the military community, most of them are other scorned members of the State/whatever the main military power is. By reducing the number of internal conflicts, you reduce the scorned members, thus reducing the size and power of any potential rebellion.
So, is there a way to capitalize on the activity and occasional fun of warfare without risking the destructive repercussion? In the summer of 2014, there was a great war between the State and Imperia. Early on, Auel insisted on having this be an organized and civil war, but as Imperia gained more allies, this quickly spiraled. The main reason for this being that the attempt at organized warfare was absolute balls. However, lately, I have been thinking more and more on this trying to think of a way to correctly create organized warfare, and while I have thought of a few basic ideas, but unfortunately they all have flaws in one way or another. It is near impossible to create a balanced and fair way of war that determines a clear winner. It is possible if the greater minds of militaries worked together to create a Rules of Engagement/ Laws of War document it could be done.