Xinke Han: Difference between revisions

Finished the first Imperia
gmc>XinkeAHMagnus
(More stuff added, basically added the Imperian doctorine.)
gmc>XinkeAHMagnus
(Finished the first Imperia)
Line 35:
On launch day, the King and the chosen captains allied their guilds and started working on their guilds. Though it would not be formally said, Imperia was based upon a series of ideals that would lead spearhead its rocket during the years 2011 and 2012. Firstly, Imperia would be based on several traditional Christian values. Such values included justice, glory, retribution and order. Secondly, Imperia would be based around kingdoms of the Middle Ages, with a strong ruling monarchy and a small, well-trained army. It would also have in its later stages citizens of Imperia, who would live under royalty. Thirdly, the Royal Army, Royal Guard and Royal Family would be parts of Imperia, and as such there would always be an elite guild, a Kingdom-esque guild and the remaining allies would serve as shock troops. This ideal of Imperia would be more prominent as time went on. Fourthly, Imperia would work to assimilate similar minded guilds in the hope of creating a player-run government. Small time guild leaders would be made princes and princesses if deemed intelligent enough. Finally, Imperian captains and commanders would be left alone in managing their guilds. As such, they could choose their own rank systems (with some ranks mandatory for everyone), manage their member base, and could choose their own theme. This highly liberal approach allowed the royalty and high officers of Imperia to focus on driving Imperia based on objectives, not on how many members were in each guild. If ever a captain or commander became inactive or incompetent, he would simply be kicked out of the alliance and deemed a non-threat, especially since he had just demonstrated he could never amass troops.
 
When Xinke was first told he was being given an Imperian guild, he was quite thrilled. At this point in time, he had come to look up to Auel and the commanders, even his own commander, Kentiman. He wished he could one day be worthy of the title "Commander" and be invited to the high officer meetings. As such, he saw this guild as both an excellent opportunity and fun endeavor. However, he lacked a very important trait to manage his guild: charisma. Xinke, at least at this point in time, was not very charismatic, and the high degree of freedom of Imperia acted as a double-edged sword that would force him to manage his own guild without anybody's help. As such, he titled his guild "The Imperial Cavalry" (since back then Imperian guilds were called Imperial) and began recruiting as much as possible. The new captain recruiting a mere 5 active members before the end of Imperia. Part of the problem consisted in Xinke's high standards, the other part being a lack of charisma and people skills. However, other Imperian captains had success. They managed to keep a stable 15-20 people at all times, with some members more active than others. The Kingdom guild, simply titled "Imperia", was reserved for the eventual transfer of the Royal Family to Imperia, and was thus simply composed of Auel and Zaer. The other soldier guilds included a Vanguard guild dedicated to being the final defense of the Imperian Army, as well as two guilds full of shock troops dedicated specifically to end battles quickly and effectively. [[Category:People]]
 
The First Imperia was ambitious in every sense of the word. It was rapidly growing due to the independence of the captains, allowing the officer core to dedicate their time to meetings and empire wide activities. As such, there were plans to create a civilian section of Imperia, the first civilian idea of its kind, as well as ideas to have sections of Imperia dedicated to towering, guarding the castle and even Graal city. Propaganda began rising, in the form of legends mostly. Legends include the legend of how whichever guild conquers all towers at the same time would obtain the power to send mass messages to Graalians, or the legend of how one could manage Graal City by conquering all towers and entering the Golden Portal. Such propaganda pushed the Imperians forward in their purpose. Xinke, as all captains, spat out the propaganda religiously, making sure all knew the legends, even believing some of them. These legends would push him on to work harder at both training and recruiting.
 
Several changes in rankings occurred in Imperia's times. Several Royal Guards became commanders and vice versa. Some of the most famous include Zearos and Ryzallion. Auel's own position rose, going from Margrave to unofficial king. Several more Imperian lieutenants became captains, and some older members were promoted so as to free up space within the guilds for new people. The Royal Family started losing some power, as they were now under the protection of the King and were not subject to the same law as the Royal Army and Royal Guard. Imperia was thriving, with every rank change being an actually needed rank change, and not merely someone's greed speaking. Quickly, it would become a force to truly reckon, with a skyrocketing record in activity, easily reaching over 12 people active in a single day.
 
Yet, like all good things, they must come to an end. Towards the middle-end of August, Auel announced the bad news; he was leaving Graal. The reason he gave was to go do some good in the real world, to do miracles. The guild chat exploded quickly after Auel's announcement, with the Commanders and the King trying to quell people's anger and confusion. However, in the midst of all this confusion, an event that would mark Imperian history, as well as Xinke's legacy, would occur. Auel messaged him: "Do you want to become the new King of Imperia?" Xinke did not answer for a long time, thinking through the question time and time again. On one side, it was quite thrilling. It would be the ultimate underdog story, of how in one empire, a soldier rose from the weakest dog in the battalion to the King of the entire kingdom. Yet, at the same time, it bounded him to a legacy as a King. It forced him to keep Imperia alive, as much as for others' pleasure as well as a matter of reputation. As such, after 5 minutes of inner debating, Xinke answered Auel with a heartfelt answer:
 
"No, I do not wish to become King of Imperia. You and I have different dreams, even though I've followed you loyally. I cannot follow your dream for your sake, it would not be right. And as such, I would never ask you to achieve my dream, my dream of fixing this game from the inside out by becoming an admin. You want a player-run government, but I just want to clean up the staff and restore it to something worthwhile. So, I thank you for this opportunity, and I will be happy to help you if ever you need it again, but this is not for me."
 
Auel simply answered "Very well", whether out of frustration, disappointment or another emotion it is unknown. This event would mark the first of many drifts in Auel and Xinke's relationship, denoting the latter as rebellious and to have a tendency to do things in his own way. It is unknown what would have become of Imperia had Xinke accepted the mantle of King, though it can be guessed that it would have crashed the same as if Auel had simply left, since the young captain was both not charismatic enough and simply not Auel.
 
As such, the First Imperia died without its leader, with its members scattering and its power dissipating. Yet, the flames of the Imperians would not die out, not now, not ever. They would rise from adversity, conflict, plotting and even admin attacks time and time again, whether under Auel, Xinke or Zaer's kingship. The Legacy was not ending, it was only beginning
 
== Trailblazing ==
[[Category:People]]
[[Category:Leaders]]
[[Category:The State]]
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