Xinke Han: Difference between revisions

More stuff added, basically added the Imperian doctorine.
gmc>XinkeAHMagnus
gmc>XinkeAHMagnus
(More stuff added, basically added the Imperian doctorine.)
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Before Imperia was made, there was a lot of controversy on the topic. Much like how the State had a lot of controversy when it first started, Imperia was originally deemed a stupid idea. Most Royals deemed Imperia an impossible endeavor, a sort of wild fantasy, while a very small minority thought it was a good idea. Xinke belonged to the former clan. Originally, he thought that Imperia was biting more than you could chew. The Royal Family and the Royal Guard were doing fine, always growing slightly, reaching previously unheard of numbers at roughly 7-10 people online at any time. Imperia just seemed like a good way to disorganize all this and destroy the established order. Some people even thought of rebelling, thus forcing Auel to keep the Royal guilds. However, Auel maintained that Imperia would work, and that the empire had been well planned. And so, people trusted him, and they were not disappointed.
 
At first, Imperia would have its branches created by competent individuals of the Royal Guard and Royal Army, so that the Royal guilds would only be transferred later. So, individuals such as Xinke, Warclaw and others were promoted to the rank of Captain. [[Category:People]]Imperian Captains were chosen for their activity, fighting skills, loyalty and most of all, their will to improve. Margrave Auel met with each captain personally to announce their promotion to them and give them his congratulations. Later, Zaer, who was chosen as the King of Imperia for his knowledge in the ways of nobility, would publicly announce the new captains of Imperia.
 
On launch day, the King and the chosen captains allied their guilds and started working on their guilds. Though it would not be formally said, Imperia was based upon a series of ideals that would lead spearhead its rocket during the years 2011 and 2012. Firstly, Imperia would be based on several traditional Christian values. Such values included justice, glory, retribution and order. Secondly, Imperia would be based around kingdoms of the Middle Ages, with a strong ruling monarchy and a small, well-trained army. It would also have in its later stages citizens of Imperia, who would live under royalty. Thirdly, the Royal Army, Royal Guard and Royal Family would be parts of Imperia, and as such there would always be an elite guild, a Kingdom-esque guild and the remaining allies would serve as shock troops. This ideal of Imperia would be more prominent as time went on. Fourthly, Imperia would work to assimilate similar minded guilds in the hope of creating a player-run government. Small time guild leaders would be made princes and princesses if deemed intelligent enough. Finally, Imperian captains and commanders would be left alone in managing their guilds. As such, they could choose their own rank systems (with some ranks mandatory for everyone), manage their member base, and could choose their own theme. This highly liberal approach allowed the royalty and high officers of Imperia to focus on driving Imperia based on objectives, not on how many members were in each guild. If ever a captain or commander became inactive or incompetent, he would simply be kicked out of the alliance and deemed a non-threat, especially since he had just demonstrated he could never amass troops.
 
When Xinke was first told he was being given an Imperian guild, he was quite thrilled. At this point in time, he had come to look up to Auel and the commanders, even his own commander, Kentiman. He wished he could one day be worthy of the title "Commander" and be invited to the high officer meetings. As such, he saw this guild as both an excellent opportunity and fun endeavor. However, he lacked a very important trait to manage his guild: charisma. Xinke, at least at this point in time, was not very charismatic, and the high degree of freedom of Imperia acted as a double-edged sword that would force him to manage his own guild without anybody's help. As such, he titled his guild "The Imperial Cavalry" (since back then Imperian guilds were called Imperial) and began recruiting as much as possible. The new captain recruiting a mere 5 active members before the end of Imperia. Part of the problem consisted in Xinke's high standards, the other part being a lack of charisma and people skills. However, other Imperian captains had success. They managed to keep a stable 15-20 people at all times, with some members more active than others. The Kingdom guild, simply titled "Imperia", was reserved for the eventual transfer of the Royal Family to Imperia, and was thus simply composed of Auel and Zaer. [[Category:People]]
[[Category:Leaders]]
[[Category:The State]]
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