The War of Paranoia: Difference between revisions

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''"Fear everywhere, there were so many spies, there was so much suspicion. I couldn't trust anybody. It was the first war, it was the worst war."''
 
'''The War of Paranoia '''also known as the '''Endless War''' '''or the First War''' was a conflict fought primarily {{Infobox event|title = The War of Paranoia|participants = Bacseyian Confederation, Kingdom of Imperia|date = Unknown|location = Belle Island}}between Imperia and the BasceyianBacseyian Confederacy. It is regarded as the first war in military history, and the rules of combat and warfare (or lack thereof) originate from the rules of engagement established by both sides during the war.
 
Conflicts between ex-Imperians and BasceyiansBacseyians still occur (see Imperian-BasceyianBacseyian Relations).
 
==Causes==
 
Harau BasceyBacsey and his followers felt betrayed by King Auel of Imperia for the events that had transpired in the founding of Imperia. The BasceyiansBacseyians had been overthrown in a coup by the Royal Guard and the Royal Army, led by Captain Auel. Many felt that it was their right to rule Imperia.
 
Harau BasceyBacsey demanded that he be admitted to join Imperia as it's second in command and threatened war in 24 hours if the promise was not fulfilled.
 
King Auel called a meeting with the officers and nobles of Imperia. A total of twelve were assembled at the meeting. After explaining the situation, a vote was held to allow Harau to join, or to start a war. 6 voted war, 5 voted against war, 1 abstained.
 
Unbeknownst to the fellow council members, Auel had made an alternate account a noble to gain a second vote and add justification to the war, knowing that there was a high chance of war going through. If this was not done, the vote would have been a draw and war would have likely not occuredoccurred.
 
Auel sought to increase Imperia's power and influence through a war. He reasoned that it would bolster recruitment and expand Imperia to unproceededunprecedented heights if the war was won. With the BasceyiansBacseyians being exiled nobles and the Imperians being highly trained soldiers, it seemed likely that Imperia would triumph.
 
Harau formed the BasceyianBacseyian Confederation to destroy Imperia.
 
==Conflict==
 
Contemporary wars are fought in one large battle that lasts for hours. The first battles were minutes in length. They involved BasceyainBacseyian cavalry squads ambushing and killing Imperian officers and noblemen.
 
A string of Imperian losses caused a loss in morale and desertion, especially from the 5 council members who voted in favourfavor of peace. Anyone who had a problem with Imperian structure left for the Confederacy.
 
The Battle of Belle Island was the first real "battle" of the war. An Imperian squad engaged BasceyiansBacseyians. Both sides called for reinforcements. After BasceyiansBacseyians ran out of troops and left, Imperians claimed victory, establishing the tradition of "Last Man Standing Battles" to settle wars. A lack of diplomacy between the sides resulted in a war of attrition.
 
Skirmishes continued, especially outside the city where BasceyiansBacseyians would ambush Imperians and flee. More large scale battles escalated from skirmishes where one party would call for reinforcements.
 
==Espionage and Desertion==
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King Auel and General Kentiman of the Royal Army devised a way to win the war. Several facts were accepted:
-* The confederacy must be crippled to the point that it could never fight Imperia again, to do this, Harau BasceyBacsey must be made incapable of ever leading something as large as the Confederacy again.
 
-* A way to effectively deal with spies and espionage must be dealt with that will not cause further panic.
-The confederacy must be crippled to the point that it could never fight Imperia again, to do this, Harau Bascey must be made incapable of ever leading something as large as the Confederacy again.
-* Traitors must be reassimilatedre-assimilated into Imperia.
 
* Five military campaigns were devised by a council of officers. The only one selected was Imperial Campaign No. 2.
-A way to effectively deal with spies and espionage must be dealt with that will not cause further panic.
 
-Traitors must be reassimilated into Imperia.
 
Five military campaigns were devised by a council of officers. The only one selected was Imperial Campaign No. 2.
 
==Imperian Campaign No. 2==
 
Imperial Campaign No. 2 formed the Union to oppose the BasceyianBacseyian Confederacy. Made up of friendly guilds and ex-alliance guilds, the Union was created with the sole purpose of intimidating Harau into submission.
 
IC02 also sought to cause Harau's lieutenants to defect, destroying his trust in his officers, making him unable to trust officers in the future and destroying his ability to lead a large guild. This was accomplished by Auel convincing Viceroy Zaer to repent for his sin of betraying his friends in Imperia.
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IC02 also called for "zero-fear" policy. Spies were no longer kicked out, but anyone who accused someone else of being a spy was. All information was either public and known to all, or kept absolutely secret among the top ranks or never released at all. Espionage was made ineffective.
 
The Campaign culminated with Zaer calling Harau to a house alone. While Harau was afkAFK with Zaer, 30 Union troops flooded the room and surrounded Harau. Zaer publicly betrayed Harau, while surrounded by 30 men mocking him.
 
Feeling completely hopeless, losing his right hand man and surrounded by 30 men, Harau said on guild chat "Auel is unstoppable, there's no hope"," and disappeared for several months.
 
IC02 was succesfulsuccessful. It destroyed the confederacy and made Harau incapable of leading ever again. However, the war had come at great cost to Imperia: even though their enemy was defeated, Imperia was on the verge of collapse from members weary of war.
 
== Consequences of the War ==
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