The War of Paranoia: Difference between revisions

added the consequences of the war to make it more interesting/more professional.
gmc>Zakiev
gmc>XinkeAHMagnus
(added the consequences of the war to make it more interesting/more professional.)
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''"Fear everywhere, there were so many spies, there was so much suspicion. I couldn't trust anybody. It was the first war, it was the worst war."''
 
'''The War of Paranoia '''also known as the '''Endless War''' '''or the First War''' was a conflict fought primarily between Imperia and the Basceyian Confederacy. It is regarded as the first war in military history, and the rules of combat and warfare (or lack thereof) originate from the rules of engagement established by both sides during the war.
 
Conflicts between ex-Imperians and Basceyians still occur (see Imperian-Basceyian Relations).
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Spies were employed by both sides extensively. During battle, troops would turn on each other, causing complete chaos and a lack of trust. Spies would result in a lack of recruitment to prevent more leaks from infiltrating.
 
Due to the high number of spies, certain measures were taken within Imperia to prevent information leaks. Firstly, no vital information would be leaked in guild chat, and all information of importance would be told in meetings or private conversations. Secondly, unless proven otherwise, every and all members of Imperia were considered potential traitors. Finally, all members of Imperia that turned rogue were considered permanently banned from Imperia. Some of these measures would be eased or completely scratched as the war was waged.
 
The high rate of spies earned the war the name "War of Paranoia" due to the fear of spies.
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King Auel and General Kentiman of the Royal Army devised a way to win the war. Several facts were accepted:
 
-The confederacy must be crippled to the point that it could never fight Imperia again, to do this, Harau Bascey must be made incapable of ever leading something as large as the Confederacy again.
 
-A way to effectively deal with spies and espionage must be dealt with that will not cause further panic.
 
-Traitors must be reassimilated into Imperia.
 
Five military campaigns were devised by a council of officers. The only one selected was Imperial Campaign No. 2.
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Feeling completely hopeless, losing his right hand man and surrounded by 30 men, Harau said on guild chat "Auel is unstoppable, there's no hope", and disappeared for several months.
 
IC02 was succesful. It destroyed the confederacy and made Harau incapable of leading ever again. However, the war had come at great cost to Imperia: even though their enemy was defeated, Imperia was on the verge of collapse from members weary of war.
 
==='''But itConsequences wasn'tof the end...'''=War ==
Click [[The Second War of Paranoia|here]] toleft findmarks outon howthe military community that are still present even today.
* Most campaigns regarding Imperia and other military guilds would now involve incapacitating the enemy guild leader in a traumatizing and humiliating way.
* War would be continued to be fought the same way as in the First War.
* Information would be confidential or available to all.
* The Bacseyians would be forever considered enemies of Imperia, and they are still feared by certain State members that are aware of the threat of another large war of this scale.
* The High Officers of Imperia would grow fearful of war and consider it a last resort, while the Imperian Commanders would keep their pro-war views. This would eventually cause tensions between the Imperian Commanders and Auel.
* Militaries would start focusing more on amassing large numbers of soldiers and less on training soldiers so as to minimize losses in case of another war.
* Harau's humiliating defeat would eventually lead him to try and destroy the State later on. Click [[The Second War of Paranoia|here]] to find out more.
[[Category:Conflicts]]
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