The War of Paranoia: Difference between revisions

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''"Fear everywhere, there were so many spies, there was so much suspicion. I couldn't trust anybody. It was the first war, it was the worst war."''
 
'''The War of Paranoia '''also known as the '''Endless War''' was a conflict fought primarillyprimarily between Imperia and the Basceyian Confederacy. It is regarded as the first war in military history, and the rules of combat and warfare (or lack thereof) originate from the rules of engagement established by both sides during the war.
 
Conflicts between ex-Imperians and Basceyians still occur (see Imperian-Basceyian Relations).
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King Auel called a meeting with the officers and nobles of Imperia. A total of twelve were assembled at the meeting. After explaining the situation, a vote was held to allow Harau to join, or to start a war. 6 voted war, 5 voted against war, 1 abstained.
 
UnbenownstUnbeknownst to the fellow council members, Auel had made an alternate account a noble to gain a second vote and add justification to the war, knowing that there was a high chance of war going through. If this was not done, the vote would have been a draw and war would have likely not occured.
 
Auel sought to increase Imperia's power and influence through a war. He reasoned that it would bolster recruitment and expand Imperia to unpreceeded heights if the war was won. With the Basceyians being exiled nobles and the Imperians being highly trained soldiers, it seemed likely that Imperia would triumph.
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Zaer, one of the core members of Imperia deserted for the Confederation and was made the Viceroy, second only to Harau himself.
 
Spies were employed by both sides extensively. During battle, troops would turn on each other, causing complete chaos and a lack of trust. Spies would result in a lack of recruitment to prevent more leaks from inflitratinginfiltrating.
 
The high rate of spies earned the war the name "War of Paranoia" due to the fear of spies.
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King Auel and General Kentiman of the Royal Army devised a way to win the war. Several facts were accepted:
 
-The confederacy must be crippled to the point that it could never fight Imperia again, to do this, Harau Bascey must be made incapable of ever leading something as large as the ConfedracyConfederacy again
 
-A way to effectively deal with spies and espionage must be dealt with that will not cause further panic
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Imperial Campaign No. 2 formed the Union to oppose the Basceyian Confederacy. Made up of friendly guilds and ex-alliance guilds, the Union was created with the sole purpose of intimidating Harau into submission.
 
IC02 also sought to cause Harau's lieutenants to defect, destroying his trust in his officers, making him unable to trust officers in the future and destroying his ability to lead a large guild. This was acomplishedaccomplished by Auel convincing Viceroy Zaer to repent for his sin of betraying his friends in Imperia.
 
IC02 also called for "zero-fear" policy. Spies were no longer kicked out, but anyone who accused someone else of being a spy was. All information was either public and known to all, or kept absolutely secret among the top ranks or never released at all. Espionage was made ineffective.
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The Campaign culminated with Zaer calling Harau to a house alone. While Harau was afk with Zaer, 30 Union troops flooded the room and surrounded Harau. Zaer publicly betrayed Harau, while surrounded by 30 men mocking him.
 
Feeling completely hopeless, losing his right hand man and surrounded by 30 men, Harau said on guild chat "Auel is unstoppable, theresthere's no hope", and dissapeareddisappeared for several months.
 
IC02 was succesful. It destroyed the confederacy and made Harau incapable of leading ever again. However, the war had come at great cost to Imperia: even though their enemy was defeated, Imperia was on the verge of collapse from members weary of war.
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