The War of Paranoia: Difference between revisions
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''"Fear everywhere, there were so many spies, there was so much suspicion. I couldn't trust anybody. It was the first war, it was the worst war."''
'''The War of Paranoia '''also known as the '''Endless War''' '''or the First War''' was a conflict fought primarily between Imperia and the
{{infobox
Conflicts between ex-Imperians and Basceyians still occur (see Imperian-Basceyian Relations).▼
| BackColor =
| BoxTitle = ''War of Paranoia''
| image = File:War of Paranoia Illustration.png
| imagewidth = 400px
| caption = "The Eternal Duel"
| Row1Title = Participants
| Row1Info = Bacseyian Confederation, Kingdom of Imperia
| Row2Title = Date
| Row2Info = 2011
| Row3Title = Location
| Row3Info = Belle Island
}}
▲Conflicts between ex-Imperians and
==Causes==
Harau
Harau
King Auel called a meeting with the officers and nobles of Imperia. A total of twelve were assembled at the meeting. After explaining the situation, a vote was held to allow Harau to join, or to start a war. 6 voted war, 5 voted against war, 1 abstained.
Unbeknownst to the fellow council members, Auel had made an alternate account a noble to gain a second vote and add justification to the war, knowing that there was a high chance of war going through. If this was not done, the vote would have been a draw and war would have likely not
Auel sought to increase Imperia's power and influence through a war. He reasoned that it would bolster recruitment and expand Imperia to
Harau formed the
==Conflict==
Contemporary wars are fought in one large battle that lasts for hours. The first battles were minutes in length. They involved
A string of Imperian losses caused a loss in morale and desertion, especially from the 5 council members who voted in
The Battle of Belle Island was the first real "battle" of the war. An Imperian squad engaged
Skirmishes continued, especially outside the city where
==Espionage and Desertion==
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King Auel and General Kentiman of the Royal Army devised a way to win the war. Several facts were accepted:
▲-The confederacy must be crippled to the point that it could never fight Imperia again, to do this, Harau Bascey must be made incapable of ever leading something as large as the Confederacy again.
* Five military campaigns were devised by a council of officers. The only one selected was Imperial Campaign No. 2.▼
▲-A way to effectively deal with spies and espionage must be dealt with that will not cause further panic.
▲-Traitors must be reassimilated into Imperia.
▲Five military campaigns were devised by a council of officers. The only one selected was Imperial Campaign No. 2.
==Imperian Campaign No. 2==
Imperial Campaign No. 2 formed the Union to oppose the
IC02 also sought to cause Harau's lieutenants to defect, destroying his trust in his officers, making him unable to trust officers in the future and destroying his ability to lead a large guild. This was accomplished by Auel convincing Viceroy Zaer to repent for his sin of betraying his friends in Imperia.
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IC02 also called for "zero-fear" policy. Spies were no longer kicked out, but anyone who accused someone else of being a spy was. All information was either public and known to all, or kept absolutely secret among the top ranks or never released at all. Espionage was made ineffective.
The Campaign culminated with Zaer calling Harau to a house alone. While Harau was
Feeling completely hopeless, losing his right hand man and surrounded by 30 men, Harau said on guild chat "Auel is unstoppable, there's no hope
IC02 was
== Consequences of the War ==
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* Harau's humiliating defeat would eventually lead him to try and destroy the State later on. Click [[The Second War of Paranoia|here]] to find out more.
[[Category:Conflicts]]
[[Category:Imperia]]
[[Category:Events]]
[[Category:Bacsey]]
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