Militaristic Competition & Warfare, by Zearos D. S'ahlesius: Difference between revisions

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Competition
is healthy, there is no doubt in the matter. However, what is debatable is what
type of competition and to what extent the competition should be. In militaries,
there are three primary types of competition in Graal Militaries.
 
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very small, but throughout the summer they would attack the RG in the castle
throne room a few times a week, sometimes they even successfully took it,
forcing the RG back until they could launch a counter -attack to retake it. This
continued throughout the eras with a different rival each time. The fairly
recent between Imperia and the State was initially of this type, but as the
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The
second type is that of a chaotic war. In this, while it may give both sides a
temporary breath of activity, it is detrimental to both sides in the long run.
Often times this type of warfare will just result in hour -long massive battles
with neither side yielding regardless of how outclass and/or outnumbered they
are. These battles are chaotic, endless, and oftentimes end with both groups
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militaries will create a treaty between the two militaries to make peace,
unfortunately, resentment remains between the members of each guild. The other
is that one military leadersleader will become inactive, causing the guild to
collapsecollapsing on the inside. This has happened multiple times with Auel, and once in
the State vs. Imperia wars when Xinke, Kozak, Ryzallion, and I all had major
drops in activityinactivity due to starting college. Regardless of which of these two
happens, the post -war militaries will suffer from the changes that they had
made during war timewartime. Militaries must adapt their guilds rapidly during times
of war in order to keep up with the competition. This often results in a
massive activity boost. After the war ends, many of the members will still be
in a blood lust of sorts, and quickly grow bored of the post -war life and leave
for other guilds. The military guild will almost always fail to reconfigure to
postwar without a massive activity drop within two weeks of the end of the war.
The remaining members will stick around, but even with recruiting attempts,
they fail to combat the inactivity post-war, and the guild will fall. (Usually,
it comes back within a month or two like all fallen militaries but you get the
point.)
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third type of conflict is often the cause of the first two. It is that of
Internal Competition. Obviously in a guild, members should be striving to prove
themselves worthy and attempting to stand out from the crowd, and usually, this
is not a problem. Unfortunately, there are those who are either impatient,
greedy, envious, or arrogant. These traits in members of the military will
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wholeheartedly believe they deserve. They will argue, they will whine, and they
will rebel. In some taking down the guild they lead with them, in cases of
power disputes with higher officers. Now, of course, not all rebellions are
unjust. Take the communist rebellion of the firstFirst State, which was a case of
Auel showing some of the aforementioned traits and the sensible veteran members
rebelled against the injustice. More often though is some arrogant member with
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my article ''A New Military Age ''in the
End Tomes, I wrote how the ratio to these greedy and arrogant folks to those
who aredo not seemsseem to be rising and is detrimental to the current military age.
This is made worse by the complexity of some of the guilds’ ranking system,
simplicity is always best, the lessfewer options there are, the less chance for
conflicts. Of course, this would not eliminate it completely, that is impossible
to do, and to think otherwise would be foolish. It would put a damper inon it
though, and a damper would possibly tip the style of rebellions from being
mostly of Type B to Type A. The reason for this being quite simple, a majority
of the military community is the same. A very strong majority of the players in
militaries likely started in the State orof Imperia. Rebellion guilds are often
started by one member (or a small group) feeling underappreciated, power-hungry, etc. and creating a rebel guild. A very small minority of the people
hungry, etc. and creating a rebel guild. A very small minority of the people
that fill these rebel guilds are people new to the military community, most of
them are other scorned members of the State/whatever the main military power
is. By reducing the amountnumber of internal conflicts, you reduce the scorned
members, thus reducing the size and power of any potential rebellion.
 
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