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gmc>Zearos (Created page with "Competition is healthy, there is no doubt in the matter. However what is debatable is what type of competition and to what extent the competition should be. In militaries ther...") |
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Competition
is healthy, there is no doubt in the matter. However, what is debatable is what
type of competition and to what extent the competition should be. In militaries,
there are three primary types of competition in Graal Militaries.
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very small, but throughout the summer they would attack the RG in the castle
throne room a few times a week, sometimes they even successfully took it,
forcing the RG back until they could launch a counter
continued throughout the eras with a different rival each time. The fairly
recent between Imperia and the State was initially of this type, but as the
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The
second type is that of a chaotic war. In this, while it may give both sides a
temporary breath of activity, it is detrimental to both sides in the long run.
Often times this type of warfare will just result in hour
with neither side yielding regardless of how outclass and/or outnumbered they
are. These battles are chaotic, endless, and oftentimes end with both groups
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militaries will create a treaty between the two militaries to make peace,
unfortunately, resentment remains between the members of each guild. The other
is that one military
the State vs. Imperia wars when Xinke, Kozak, Ryzallion, and I all had major
drops
happens, the post
made during
of war in order to keep up with the competition. This often results in a
massive activity boost. After the war ends, many of the members will still be
in a blood lust of sorts, and quickly grow bored of the post
for other guilds. The military guild will almost always fail to reconfigure to
postwar without a massive activity drop within two weeks of the end of the war.
The remaining members will stick around, but even with recruiting attempts,
they fail to combat the inactivity post-war, and the guild will fall. (Usually,
it comes back within a month or two like all fallen militaries but you get the
point.)
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third type of conflict is often the cause of the first two. It is that of
Internal Competition. Obviously in a guild, members should be striving to prove
themselves worthy and attempting to stand out from the crowd, and usually, this
is not a problem. Unfortunately, there are those who are either impatient,
greedy, envious, or arrogant. These traits in members of the military will
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wholeheartedly believe they deserve. They will argue, they will whine, and they
will rebel. In some taking down the guild they lead with them, in cases of
power disputes with higher officers. Now, of course, not all rebellions are
unjust. Take the communist rebellion of the
Auel showing some of the aforementioned traits and the sensible veteran members
rebelled against the injustice. More often though is some arrogant member with
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my article ''A New Military Age ''in the
End Tomes, I wrote how the ratio to these greedy and arrogant folks to those
who
This is made worse by the complexity of some of the guilds’ ranking system,
simplicity is always best, the
conflicts. Of course, this would not eliminate it completely, that is impossible
to do, and to think otherwise would be foolish. It would put a damper
though, and a damper would possibly tip the style of rebellions from being
mostly of Type B to Type A. The reason for this being quite simple, a majority
of the military community is the same. A very strong majority of the players in
militaries likely started in the State
started by one member (or a small group) feeling underappreciated, power-hungry, etc. and creating a rebel guild. A very small minority of the people
that fill these rebel guilds are people new to the military community, most of
them are other scorned members of the State/whatever the main military power
is. By reducing the
members, thus reducing the size and power of any potential rebellion.
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on this trying to think of a way to correctly create organized warfare, and
while I have thought of a few basic ideas, but unfortunately they all have
flaws in one way or another. It is near impossible to create a balanced and fair way of war that determines a clear winner. It is possible if the greater minds of militaries worked together to create a Rules of Engagement/ Laws of War document it could be done.
''' '''
[[Category:Literature]]
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